LogoLogo
HomeDiscordVideo TutorialsBuilder Opportunities
  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
        • Portals
        • Canvases
        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
      • MONA Tutorials
        • Retrowave Modules
      • Asset Resources
        • 3rd Party Assets
        • Textures
        • Shaders
        • 3D Assets
        • Audio
        • Tools
        • Tutorials
      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
Powered by GitBook
On this page
  • GLTFast
  • Unity Shader Graph

Was this helpful?

  1. Create
  2. Resources

Useful Unity Packages

GLTFast

GLTFast is a package that allows you to import .gltf and .glb assets into a Unity project. This can be done with other tools such as UniVRM, but this is included within the Unity eco-system.

  • Go to the Package Manager window

    • If it is not enabled, go to 'Window / Package Manager'.

  • Go to the top left and select the '+' symbol pulldown.

  • Select 'Add package by name...'

  • Enter 'com.unity.cloud.gltfast' and select 'Add'.

Unity Shader Graph

The Unity Shader Graph is now compatible with the Built in render pipeline. This is similar to Amplify and Shader Forge in that you can create custom shaders using node graphs.

  • Go to the Package Manager window

    • If it is not enabled, go to 'Window / Package Manager'.

  • Go to the top left and make sure 'Unity Registry' is selected under the 'Packages' pulldown.

  • Scroll down and select 'Shader Graph'.

  • Select 'Install' to the top right of the Package Manager window.

PreviousMONA Library SubmissionNextUpdating the Template SDK

Last updated 1 year ago

Was this helpful?

⬛