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  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
        • Portals
        • Canvases
        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
      • MONA Tutorials
        • Retrowave Modules
      • Asset Resources
        • 3rd Party Assets
        • Textures
        • Shaders
        • 3D Assets
        • Audio
        • Tools
        • Tutorials
      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
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On this page
  • Testing Checklist
  • Building Playground Files
  • Filesize limitations (<250 MB)
  • Sharing your space

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  1. Create
  2. Building Spaces
  3. Create your Space

Test Your Space

This page is all about testing your space to see if it works.

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Last updated 1 year ago

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Now that you have a space to test let's get to testing! This is easy in Mona, so much so that with a couple of clicks, you can have your space in a web browser!

By testing often, you can find issues with the space, see how well it is running, ensure you can't run through walls, etc., and generally see what the experience is like as you go.

Testing Checklist

Let's review the checklist to make sure your Mona Space works properly in the testing playground:

  • Did you remove all Cameras from your scene? If a camera is in your scene, the Space will not display properly with Mona. Note: If you add a camera for testing inside Unity, make sure to either delete it or turn it off at the top of the Inspector before exporting your Playground files.

  • Did you add Colliders to your scene? If you haven't, the player avatar is out of your world and reset until the end. To learn more about adding colliders [check out this tutorial].

  • Did you set your Player Spawnpoint? The player spawnpoint is the position in which your avatar will spawn in your world. If you haven't set this or are unsure, [check out this guide]. Note: by default, your Player Spawnpoint is 0,0,0.

  • Did you set unique names for your Portals and Artifacts? If you have used Portals, Canvases, or Artifacts it is best practice to ensure these names are unique. Note: There will be a warning in the playground that any Portals or Artifacts with duplicate names are present. This warning is to help you make sure there are no duplicates.

Building Playground Files

The easiest way to build the playground files is to :

  • Click the > Playground files button at the top of the Unity window.

  • Your default web browser will open at the playground web address, and the file location of the Playground files will open automatically.

  • Drag the 'Playground Files' folder from the file location into the middle of the playground files web page.

  • Play!

If you need to find the Playground files for any reason manually, you can go to: <YourProjectFolder>/Exports/PlaygroundFiles.

Make sure to save the project before building the Playground files to make sure that the space will update. If this does not work, you could try deleting the previous Playground Files.

Filesize limitations (<250 MB)

Mona supports up to 250 MB for the PlaygroundFiles folder (including all its files). If your files are over this, you must change or optimize your space to get the file size under this.

Ways to do this include :

  • Reduce / Resize textures (this is the big one)

  • Reduce / Resize lightmap

  • Reduce / Resize Reflection probes

  • Resize skybox texture

  • Reduce polygon count considerably (if you have any high polygon assets, for example)

Sharing your space

Testing your files in the playground is a single user experience. If you want to share your experience, you will need to upload it to the Mona Wallet. For more information go to Submitting your Space.

⬛
Click the Playground Button