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  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
        • Portals
        • Canvases
        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
      • MONA Tutorials
        • Retrowave Modules
      • Asset Resources
        • 3rd Party Assets
        • Textures
        • Shaders
        • 3D Assets
        • Audio
        • Tools
        • Tutorials
      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
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On this page
  • Unity Primitives
  • Adding Basic Assets
  • Modifying assets
  • Adding Simple Materials
  • Editing the Material settings
  • Applying the Material

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  1. Create
  2. MONA Crash Course

Setting up Simple Assets

Setting up assets in Unity to learn the basics of asset creation.

PreviousIntroduction to UnityNextMetaverse / WebGL Limitations

Last updated 1 year ago

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We will look at adding simple assets and then adding simple materials, all within Unity. This is not the most common way to make spaces but the easiest.

Unity Primitives

Unity has several basic primitive shapes you can add to a Unity scene.

  • Cube

  • Sphere

  • Capsule

  • Cylinder

  • Plane, which has many polygons

  • Quad, which has very few polygons.

  • Text - TextMeshPro requires importing assets, which comes up automatically.

Adding Basic Assets

  • Right-click on a gameobject in the Hierarchy to place the asset under.

  • Go down to ‘3D Object’ and select the asset you want to add. This way sets the location of the asset in the hierarchy, as all assets need to be a child of the Space, Artifacts, or Portals gameobject.

  • These assets will already have a collider component attached. Colliders are what a player will run into or stand on. If an asset such as the floor or a wall doesn’t have a collider, the player will either fall through it or can walk through it.

Modifying assets

  • Position, rotate, and scale assets as needed with the tools at the top left, or the hotkeys W, E, R, T.

Adding Simple Materials

  • Right-click on the folder in the Project window you would like to add the material to.

  • Go to ‘Create’, and then ‘Material.’

  • It is recommended to name your assets as soon as you make them.

Editing the Material settings

  • Click on the material to see all of its parameters in the Inspector window.

  • Edit the color, metallic, smoothness sliders as needed.

  • For transparent materials, you will need to change the ‘Rendering mode’ at the top to ‘Cutout,’ ‘Fade’, or ‘Transparency. Then adjust the Alpha in the color parameter at the bottom. Cutout is the fastest for performance but more limited, whereas 'Transparency' is the slowest for performance, but looks the best.

  • For Emissive materials, you need to toggle 'Emissive' with the check box. Then adjust the color and intensity. The Bloom effect in Mona will use the Intensity settings. Best effects are between 0-2.

Applying the Material

  • Apply the material to your asset by either dragging it onto the asset in the space or dragging it onto the asset in the Hierarchy.

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Simple Assets in Unity Video