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  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
        • Portals
        • Canvases
        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
      • MONA Tutorials
        • Retrowave Modules
      • Asset Resources
        • 3rd Party Assets
        • Textures
        • Shaders
        • 3D Assets
        • Audio
        • Tools
        • Tutorials
      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
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On this page
  • Introduction To the Crash Course Series
  • Chapter Introduction
  • Summary

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MONA Crash Course

The MONA Crash Course overview

With MONA, you can design and publish online experiences using common 3D creation tools to be used in a browser. Experiences like virtual homes, avatars, art galleries, live event venues, games, meeting places, shopping centers, clubs, and more.

Introduction To the Crash Course Series

In the following Crash Course Tutorials, we are going to take you through a series that gives you the basics needed to put a MONA Space together from start to finish, even if you have no experience modelling or using Unity.

The goal is to create a simple MONA Studio that you can use to learn the tools that you can take in whatever direction your imagination desires.

Chapter Introduction

In this series, we will be looking at the following topics.

  • Setting Up MONA. The first tutorial will include installing Unity and opening the MONA SDK.

  • Introduction to Unity. The basics of getting around Unity if you haven’t opened up a game engine before.

  • Simple Assets. Adding some simple assets in Unity.

  • Metaverse / WebGL Limitations. Considerations when making assets for WebGL Metaverse spaces.

  • Creating assets in Blender. Creating assets in Blender to use in the space and how to export them. You could also use the premade assets we have available in the MONA Library.

  • Applying materials and Unwrapping UVs in Blender. How to set where the textures go on your asset in Blender.

  • Importing Assets. This tutorial goes over common ways to import your assets from external creation tools like Blender, Maya, and the like.

  • Basic Colliders. You will need to add some colliders to the space; otherwise, your users will fall through the floor or walk through your assets. This tutorial covers some of the methods to do so.

  • Lighting. This tutorial will explore the difference between real-time lights and baked lights and how to set up a quick real-time light example.

  • Adding a custom Skybox. Adding a skybox texture that surrounds our space.

  • Canvases. Canvases allow links to images and live streams that can be updated after a space is minted.

  • Uploading your Space to the MONA Wallet. Uploading your space to your wallet so you can share the space with others!

Summary

Once you have completed all these short videos you are well on your way to making amazing MONA Spaces to use or sell. So, without any further ado, let's get into it!

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Last updated 1 year ago

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