LogoLogo
HomeDiscordVideo TutorialsBuilder Opportunities
  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
        • Portals
        • Canvases
        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
      • MONA Tutorials
        • Retrowave Modules
      • Asset Resources
        • 3rd Party Assets
        • Textures
        • Shaders
        • 3D Assets
        • Audio
        • Tools
        • Tutorials
      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
Powered by GitBook
On this page

Was this helpful?

  1. Create
  2. Building Spaces
  3. Submit Your Space

QA Process

This page will include all you need to know to pass QA...

PreviousCreating an Image & Video PreviewNextMint Your Space

Last updated 2 years ago

Was this helpful?

In order to pass QA you will need to make sure of the following. It's easier than it looks! Most of these are there by default in the template unless you modify names or files manually.

The following is what the QA team look for in each space.

Preview Image

  • At least 1920x1080

  • Less than 5Mb

  • Does not have the Avatar, Mona/Unity UI, or desktop elements in it

  • Accurately represents the Space

Video

  • At least 1920x1080

  • Less than 20Mb

  • Does not have the Avatar, Mona/Unity UI, or desktop elements in it

  • Accurately represents the Space

Playable/Mintable Files

  • Playable Files are less than 250Mb

  • Mintable files are less than 2Gb

  • Playable and Mintable files should not have any differences in the space

  • There are no objects in Space/Portals/Artifacts root scene All objects should be the child of the Space/Portals/Artifacts gameobjects

  • Root Space/Portals/Artifacts Gameobjects are present

  • Space Spawnpoint is present and not red (eg. not in another collider and above a collider to land on) and in a logical location

  • There are no custom scripts on assets in the Space

  • Normal Maps are set as Normal Map type in settings

  • There are no missing assets in the Space (such as missing Prefab issues)

  • All shaders look correct (no missing/pink shaders in mintable files)

Portals ( Portals)

  • Have the correct hierarchy / tags applied

  • Are in a logical location (eg. not inside another object)

  • The Portal Spawnpoint is present and not red (eg. not in another collider and above a collider to land on) and in a logical location

  • Has a box collider on the Portal Tagged gameobject

  • The Portal tagged gameobject's collider is aligned in position and size with the portal assets

  • There are no colliders in front of the Portal tagged object's collider

  • Do not have multiple Portals in one PortalPrefab

  • Does not have the Template guide texture on it

Artifacts ( Artifacts )

  • Are not the Default Template artifacts or an Empty Artifact

  • Have the correct hierarchy and tags applied

  • The Artifacts Spawnpoint is present and placed correctly (eg. not under the floor, in another object etc) and in a logical location

  • Have a box collider (mesh collider works but is not recommended)

  • The Artifact tagged object collider is aligned in position and size with the Artifact assets

  • There are no colliders (Space or otherwise) in front of the Artifact tagged object's collider

  • Do not have multiple Artifacts in one ArtifactPrefab

Canvases ( Canvases )

  • Has the correct hierarchy and tags applied

  • The Canvas Spawnpoint is present and placed correctly (eg. not under the floor, in another object etc) and in a logical location

  • Must have a mesh collider (other colliders do not work on Canvases)

  • There are no colliders (Space or otherwise) in front of the Canvas tagged object's collider

  • Do not have multiple Artifacts in one ArtifactPrefab

  • Do not have other textures applied in the Material (such as emissive etc)

  • Do not use a custom material

Testing the Mintable File

It is recommended to test the mintable file yourself before submitting for QA. Doing the following will show if there are any broken shaders or assets, and basically display any possible issues that we will need to get back to you on.

If you are using any 3rd party assets it is strongly recommended to do this to make sure that the assets are compatible with the mintable package process.

  1. Open a new template project

  2. Go to Assets > Import Package > Custom Package and import the Mintable package you created from your Space. This can be found in the Exports folder (similar to the Playable files)

  3. Load Space Scenes, if you haven't already

Common issues that might come up include :

  • Errors in the console. Usually you cannot build the playable files if there is an error in the console, therefore these need to be fixed. Common reasons for this are objects (usually from 3rd party assets) have scripts on them, which are not supported in Mona anyway.

  • Broken Shaders. Some of your assets may be the dreaded pink that happens when shaders break due to them needing extensions to the shader. These are currently not compatible with Mona and should be replaced with the Standard shader (or other shaders known to work after the mintable process.

  • Bakery errors. If you are using Bakery then it will throw some errors in the console. This can be fixed, but this would require the Owner of the space purchasing Bakery, and having to rebake the scene manually with the settings that were originally used. We are currently looking into ways around this, but for now it may be better to avoid Bakery for now.

⬛
QA Process