LogoLogo
HomeDiscordVideo TutorialsBuilder Opportunities
  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
        • Portals
        • Canvases
        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
      • MONA Tutorials
        • Retrowave Modules
      • Asset Resources
        • 3rd Party Assets
        • Textures
        • Shaders
        • 3D Assets
        • Audio
        • Tools
        • Tutorials
      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
Powered by GitBook
On this page
  • 3D Assets
  • Asset Image

Was this helpful?

  1. Create
  2. Resources

MONA Claim Asset Requirements

PreviousResourcesNextUnity Wallet SDK (Alpha)

Last updated 1 year ago

Was this helpful?

The Maximum specs below will still pass but would not be considered a good asset for a Mobile/Standalone VR experience (depending on the space and number of VRMs in the space). That said, it should work well enough in a desktop environment.

Texture size plays the largest part in file size. Material count and Polycount play the largest part in performance, which is very important when it comes to WebGL, Standalone VR and Mobile platforms.

For more information on Polycount, materials, and textures go to Asset Requirements.

3D Assets

  • File type: GLB

  • Materials : 1 Recommended (2 maximum)

  • Textures:

    • One 512 x 512 single texture / 256 x 256 multiple textures per material Recommended.

    • One 1024 x 1024 single texture / 512x 512 multiple textures per material maximum.

    • Smaller size is recommended for more than one material.

      • Optional - Alpha for transparency (inc. in Diffuse texture).

      • Optional - Normal map.

      • Optional - Roughness (G) / Metallic (B) map.

      • Optional - Emissive map.

      • All material settings should be set correctly in the Asset Creation program. For more information on materials in Blender -

  • Positioning and Scale:

    • Object should be positioned at the origin of the scene

    • Object should be a reasonable scale (not extremely large) so it looks good in AR.

  • Additional file types:

    • Optional - USDZ (Enables QuickLook on Mobile Safari and Vision Pro)

Excellent GLB Specs / All platforms

Good GLB Specs / Most platforms

Maximum GLB Specs / Desktop

Less than 5Mb in total

Less than 750 polygons (1,500 triangles)

1 Mesh

1 Material

512 x 512 Total textures *

Less than 8Mb

Less than 1,750 polygons (3,500 triangles)

1-2 Meshes

1-2 Materials

512 x 512 Individual textures *

Less than 10Mb

Less than 5,000 polygons (10,000 triangles)

1-4 Meshes

1-2 Materials

1024x1024 Total textures *

* Note how the textures differ from Total and Individual. Total means that all your textures add up to the target textures.

512x512 total textures would be 256x256 versions of diffuse, normal, Smoothness/Metallic, and emissive texture. 512x512 Individual texture would be 512x512 for each texture type.

Asset Image

PNG Image to use for Promotion + Claim.

  • 2000x2000 resolution

  • Asset on transparent background (or white if need be)

  • No branding, tags or labels in background or foreground

  • Entire asset within the image (no closeups etc).

⬛
glTF 2.0 - Blender 4.1 Manual
Image Examples...