MONA Claim Asset Requirements
The Maximum specs below will still pass but would not be considered a good asset for a Mobile/Standalone VR experience (depending on the space and number of VRMs in the space). That said, it should work well enough in a desktop environment.
Texture size plays the largest part in file size. Material count and Polycount play the largest part in performance, which is very important when it comes to WebGL, Standalone VR and Mobile platforms.
For more information on Polycount, materials, and textures go to Asset Requirements.
3D Assets
File type: GLB
Materials : 1 Recommended (2 maximum)
Textures:
One 512 x 512 single texture / 256 x 256 multiple textures per material Recommended.
One 1024 x 1024 single texture / 512x 512 multiple textures per material maximum.
Smaller size is recommended for more than one material.
Optional - Alpha for transparency (inc. in Diffuse texture).
Optional - Normal map.
Optional - Roughness (G) / Metallic (B) map.
Optional - Emissive map.
All material settings should be set correctly in the Asset Creation program. For more information on materials in Blender - glTF 2.0 - Blender 4.1 Manual
Positioning and Scale:
Object should be positioned at the origin of the scene
Object should be a reasonable scale (not extremely large) so it looks good in AR.
Additional file types:
Optional - USDZ (Enables QuickLook on Mobile Safari and Vision Pro)
* Note how the textures differ from Total and Individual. Total means that all your textures add up to the target textures.
512x512 total textures would be 256x256 versions of diffuse, normal, Smoothness/Metallic, and emissive texture. 512x512 Individual texture would be 512x512 for each texture type.
Asset Image
PNG Image to use for Promotion + Claim.
2000x2000 resolution
Asset on transparent background (or white if need be)
No branding, tags or labels in background or foreground
Entire asset within the image (no closeups etc).
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