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  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
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        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
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      • Optimise your Space
        • Prefabs
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        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
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          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
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        • Retrowave Modules
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      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
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On this page
  • Export the Playable Files
  • Export the Mintable Files
  • QA Process
  • Submit Build to Mona

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  1. Create
  2. Building Spaces
  3. Submit Your Space

Submitting your Space

PreviousSubmit Your SpaceNextCreating an Image & Video Preview

Last updated 2 years ago

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After submitting your files, make sure to fill out the following submission form. We will either notify you if you space has Failed or Passed QA :

Once you have gone over your space and are 100%, absolutely sure that it is finished (note that it may not be able to be updated after it is minted) you can submit the space to Mona for minting.

There are some steps to make sure that you submit all the files needed, as well as make sure that your files are ready for minting.

You will need to submit your space for QA before being able to mint. Basically you will need the following files to submit in your Wallet draft :

  • Artist Title

  • Space Title

  • Short Summary

  • Long Summary

  • Space theme (SciFi, Classical, etc.)

  • Playable Files (<250Mb, the PlaygroundFiles folder from testing)

  • Mintable Files (< 2Gb, covered in this section)

  • Preview Image for the loading screen (< 5Mb, 1920x1080 minimum, No desktop or Mona UI, or Avatar)

  • Preview video for promotion on marketplace/Mona website (<20Mb, 1920x1080 minimum, No desktop or Mona UI, or Avatar)

Export the Playable Files

Use the Mona menu within Unity to 'Build Playground Files'.

This will export and save a playable files folder to your computer in the 'Exports' folder. You have probably been using these files to test in the Playground. The explorer window and default browser window will automatically appear, however this time we don't need the Playground.

This folder will be needed to be submitted to Mona.

Export the Mintable Files

Use the Mona menu within Unity to select 'Build Mintable Files'.

This will export and save a Unity Package to your computer in the same folder as the Playground files. A window will automatically open with the destination of the saved Unity Package.

This folder will be needed to be submitted to Mona.

If you want to see if your Mintable Files are correct, do the following :

  • Open a new template project

  • Import your Mintable files with Assets > Import Package > Custom Package...

  • Load the spaces with Mona > Load Space Scenes

  • See if any of your files are missing or broken. You could also go through the QA Process doc ( QA Process) in order to see if you pass the QA Process.

QA Process

The QA Process is applied in order to make sure that your space is ready for the masses. We will go over the basics such as image, video, playable files and mintable files to make sure that it is ready to be minted.

This following checklist is the hard fail list, so if your space fails any of the aspects you will need to resubmit your space. So best get it sorted before you send it to save time.

For a detailed list of the things we will check in the QA process, you can go QA Process

Submit Build to Mona

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https://airtable.com/shry50SFuk6D4unwU
How to Submit your Mona Space