# VRM Switcher

It is possible to have a user switch to a specific VRM when they interact with an asset in a Mona space using the VRM Switcher component. A good example of this would be having a VRM model that the user can click on and load the VRM as their avatar.

<figure><img src="/files/2vcrO2QxQ9bWwqqWl9Kz" alt=""><figcaption><p>VRM Switcher Example</p></figcaption></figure>

This is done by creating a collider with the VRM Switcher component.

{% hint style="info" %}
Switching the Avatar is not local to the current space. They will keep the new avatar indefinitely until they manually change their avatar or use a different VRM Switch. This includes when they go to other spaces in the Monaverse.&#x20;
{% endhint %}

* Add an empty gameobject to your space.
* Add a collider to the empty gameobject. Box colliders are recommended for performance.
* Add the VRM Switcher component to the gameobject.

<figure><img src="/files/0Wy2NSjCxJ8VbKybSYUs" alt=""><figcaption><p>VRM Switcher component</p></figcaption></figure>

* Add the URL for the VRM file you would like to switch to. Note this has to be a public source, so make sure it works with the standard Custom VRM import process beforehand.
* Add the VRM Name to label the switch.&#x20;
* In the space, a user can press 'E' to switch to the target VRM Avatar.


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