LogoLogo
HomeDiscordVideo TutorialsBuilder Opportunities
  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
        • Portals
        • Canvases
        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
      • MONA Tutorials
        • Retrowave Modules
      • Asset Resources
        • 3rd Party Assets
        • Textures
        • Shaders
        • 3D Assets
        • Audio
        • Tools
        • Tutorials
      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
Powered by GitBook
On this page
  • Adding the Rig
  • Rigging the Avatar

Was this helpful?

  1. Create
  2. Creating Avatars
  3. Creating your Avatar using 'VRM for Blender'

Using 'VRM for Blender' for Rigging

PreviousAdding 'VRM for Blender' into BlenderNextAdding a Material

Last updated 2 years ago

Was this helpful?

If you have a complex character or don't want to use the autorig tools like Mixamo or Accurig, 'VRM for Blender' has a rig you can use to speed up the skeleton creation process for use to export the VRM.

Adding the Rig

  • Select the 'VRM' tab at the top right of the viewport. If it is not visible, press 'N' or use the arrow at the top right.

  • Select the 'Create VRM Model' at the top of the 'VRM' tab. It may take a moment to display, you do not need to click or drag in the viewport.

  • Scale the rig to your model to get a good starting point using the Scale tool or 'S'. One approach is to place the pelvic bone within the pelvis region of your avatar.

  • Go to Edit mode on the rig and adjust the bones to their rightful position using the Position tool or 'G'. Use the 'Use X Mirror' in the Tool tab at the top right to mirror each side.

If you use 'Symmetrize' to copy bone positions to the opposite side of the rig, the VRM Bone labeling breaks.

  • Use the 'Snap' tool set to 'Volume' at the top of the viewport to help position joints in the centre of a mesh. This is especially useful for the fingers.

  • You may want to confirm the orientation of your bones are correct, otherwise it may not animate correctly. To display the Axes, go to the 'Object Data Properties' with the rig selected and turn on 'Axes' (Red box below). You can then use the 'Roll' tool in the 'Item' tab to adjust as you need to (Green Box below).

Rigging the Avatar

  • Once you rig is complete you can apply it by parenting the mesh to the rig.

    • Select the mesh first

    • Hold shift and select the rig

    • Right mouse click and select 'Parent > Armature Deform > With Automatic Weights.

  • To test your results, go to Pose mode at the top left of the viewport with the rig selected and rotate the bones.

  • You can adjust the rig itself and/or update the weight paints as needed. This is covered in Adding Custom Bones to the Rig (Optional)

⬛
Open the 'VRM' tab
Create VRM Model
Scale rig to mesh
Edit Rig to fit the Mesh
Use the Snap to Volume tool
Display Axes to make sure bone orientation is correct
Parent Mesh to Rig
Test using Pose Mode