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  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
        • Portals
        • Canvases
        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
      • MONA Tutorials
        • Retrowave Modules
      • Asset Resources
        • 3rd Party Assets
        • Textures
        • Shaders
        • 3D Assets
        • Audio
        • Tools
        • Tutorials
      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
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On this page
  • Lightmapping
  • Reflection Probes
  • Light Probes
  • Prefabs
  • Adding Audio
  • Player Property Volumes (PPV's)
  • Warp Volumes
  • Reactor

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  1. Create
  2. Building Spaces

Improve your Space

The following section will go into the various ways you can take your space to the next level.

Most of these additions are optional, but will certainly improve your space in quality and performance. So once you are comfortable with all the basics of a Mona space, have a look at the options here and see how far you can take it.

Of the topics covered, Lightmapping, Reflection Probes, and Light Probes would be the ones that significantly improve the visual quality of a space.

Lightmapping

Lightmapping works by 'baking' high quality lighting into the scene while actually reducing the load on the computer. It will make the file size a little bigger, so there is (as always) a fair amount of balance to look at. But the space can look much better.

Reflection Probes

Reflection probes allow assets that use metallic and smoothness to reflect baked information in the environment. This is because WebGL does not allow realtime reflections as they are so expensive.

Light Probes

Light probes take the lighting information that is lightmapped, and allow that to affect dynamic objects in the space, such as the Avatars or animated assets. The lighting information is 'simpler', but it does allow dynamic objects to feel more a part of the environment, rather than the equivalent of someone in front of a blue screen in the 90's.

Prefabs

Prefabs are a technique that allows you to make one asset, and then use that as a template for copies of that around your space. By modifying the Prefab, it will update all of the assets in the space that use the same asset. This can save a lot of time. Prefabs are also easier to help performance of your space when used correctly.

Adding Audio

Unity allows you to add audio either as ambient noise, or events in the space. This tutorial covers how to add audio into your space.

Player Property Volumes (PPV's)

Player property Volumes is a tool that Mona uses that allow a builder to have some control over the Player (such as walk/run speed, jump height etc.) or Camera effects such as Bloom, Motion blur or Chromatic Aberration.

Warp Volumes

Warp Volumes are a tool that allow a builder to basically teleport a user anywhere in the space.

Reactor

Reactor is a tool that allows you to create interactivity in a Space as scripts are not allowed in Mona due to security concerns. Reactor basically tells an Animator on an object what to do, so assets in your space can trigger certain animations that you create.

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Last updated 2 years ago

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