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  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
        • Portals
        • Canvases
        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
      • MONA Tutorials
        • Retrowave Modules
      • Asset Resources
        • 3rd Party Assets
        • Textures
        • Shaders
        • 3D Assets
        • Audio
        • Tools
        • Tutorials
      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
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On this page
  • Pipeline 1 - Quickest and easiest
  • Pipeline 2 - Blender only
  • Pipeline 3 - Advanced Avatars

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  1. Create
  2. Creating Avatars

VRM Creation

As with any asset creation pipeline there are many different approaches to it depending on your resources, time, and overall preference. This doc will go over some common pipelines that people use to create their avatars. What you choose is completely up to you depending on which tools you are comfortable with. You can even mix and match as you see fit.

Pipeline 1 - Quickest and easiest

  • Create the final low polygon Avatar asset in your 3D Creation tool of choice such as Blender, Maya, 3D Studio MAX, etc. This would include the following :

    • Modelling

    • Unwrapping UVs

    • Texturing

  • Rig using Mixamo or Accurig

    • Using Mixamo for Rigging

  • Create VRM using UniVRM

    • Importing UniVRM into Unity

    • Creating the VRM using UniVRM

Pipeline 2 - Blender only

  • Create the final low polygon Avatar asset in Blender

    • Modelling

    • Unwrapping UVs

    • Texturing

  • Rig using the 'VRM for Blender' skeleton base and manual weight painting

    • Adding 'VRM for Blender' into Blender

    • Using 'VRM for Blender' for Rigging

  • Create VRM using 'VRM for Blender'

    • Adding a Material

    • Assigning VRM Details

    • Exporting the Avatar

Pipeline 3 - Advanced Avatars

  • Create a high polygon asset using your 3D Creation tool of choice such as ZBrush, Blender, Maya, 3D Studio MAX, etc.

    • Sculpting / Modelling

    • Unwrapping UVs (optional)

    • Texturing (optional)

  • Use Retopology to create the final low polygon Avatar asset based on the high poly asset. This would include the following :

    • Modelling via retopology

    • Unwrapping UVs

    • Baking the high poly details onto the low poly asset (using normal maps)

    • Texturing

  • Rig using Mixamo or Accurig (as a starting point)

    • Using Mixamo for Rigging

  • Add custom bones for use with Spring Bones for secondary motion in your 3D Creation tool

    • Adding Custom Bones to the Rig (Optional)

  • Create VRM using UniVRM in Unity

    • Creating the VRM using UniVRM

    • Adding Spring Bones in UniVRM (Optional)

PreviousVRM RequirementsNextUsing Mixamo for Rigging

Last updated 1 year ago

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