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  • Welcome to MONA
    • What is a Space?
    • Unity Overview
  • ⬛Create
    • Getting Started Building
    • MONA Crash Course
      • Setting up MONA in Unity
      • Introduction to Unity
      • Setting up Simple Assets
      • Metaverse / WebGL Limitations
      • Creating 3D Assets
      • Applying Materials & Unwrapping UVs
      • Importing Assets into Unity
      • Adding Colliders
      • Adding Lighting
      • Adding a Custom Skybox
      • Setting up Canvases
      • Uploading to your Wallet
    • Building Spaces
      • Space Limitations
      • Create your Space
        • Space Overview
        • Colliders
        • Materials
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        • Artifacts
        • Add a Custom Skybox
        • Test Your Space
        • Troubleshooting
      • Improve your Space
        • Lightmaps (Unity Lightmapper)
        • Light Probes
        • Reflection Probes
        • Animation in Unity
        • Importing Animation
        • Player Property Volumes (PPV's)
        • Warp Volumes
        • Adding Audio
        • VRM Switcher
        • Custom Canvases
        • Embedded Video
        • User Interface (UI)
        • Creating Custom Shaders
        • Imported Assets
        • Lightmaps (Bakery Asset)
      • Optimise your Space
        • Prefabs
        • 3D Asset Specs
        • Optimizing your Space
      • Adding Interactivity
        • Visual Scripting
          • Web Request Node
        • Mona Reactor
          • Creating Animation
          • Using Animator
          • The Reactor Component
          • Reactor Overview
      • MONA Tools
        • Template Utility
        • MONA Capture
        • Light Probe Generator
        • VOX Importer
      • Submit Your Space
        • Submitting your Space
        • Creating an Image & Video Preview
        • QA Process
        • Mint Your Space
      • Update your Space
      • Frequently Asked Questions
      • Troubleshooting
    • Creating Assets
      • Asset Requirements
      • 3D Asset Types
      • Asset Creation Approaches
      • Optimizing your Mesh
      • GLB Considerations
      • Example - Cyberpunk Car
    • Creating Avatars
      • Getting Started with VRM
      • VRM Requirements
      • VRM Creation
        • Using Mixamo for Rigging
        • Adding Custom Bones to the Rig (Optional)
      • Creating your Avatar using UniVRM
        • Importing UniVRM into Unity
        • Creating the VRM using UniVRM
        • Adding Spring Bones in UniVRM (Optional)
      • Creating your Avatar using 'VRM for Blender'
        • Adding 'VRM for Blender' into Blender
        • Using 'VRM for Blender' for Rigging
        • Adding a Material
        • Assigning VRM Details
        • Exporting the Avatar
      • Uploading your VRM
      • Using Avatars in WebAR
      • Submitting your VRM to the Mona Marketplace
      • Mint Your Avatar
      • Troubleshooting
    • Resources
      • MONA Claim Asset Requirements
      • Unity Wallet SDK (Alpha)
      • MONA Playground
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        • Retrowave Modules
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      • MONA Library
        • MONA Library Submission
      • Useful Unity Packages
      • Updating the Template SDK
      • Importing Mozilla Hubs Spaces to MONA
      • Importing AltspaceVR spaces to MONA
    • MONA Marketplace
  • ⬛Explore
    • How to Use MONA
    • Using VRM Avatars
    • Audio Settings
    • Explorer's Frequently Asked Questions
  • ⬛Collect
    • Setting up a wallet
      • Delegating a Wallet
    • Own a Space
      • Host an Event
      • Uploading your Images
      • Add Images to a Canvas
      • Live Music Feed
      • Token Gated Access
      • Minted 3rd Party Assets
    • MONA Create
      • Create FAQ
    • Live Streaming in MONA
      • Setting up OBS Studio
      • Livestream using OBS Studio
      • Livestream using a Mobile Device
      • How to Stream Using Twitch or YouTube
      • Add a Livestream to a Canvas
    • Collector's Frequently Asked Questions
  • General Resources
    • Web3 Introduction
    • How to sell Art in Web3
    • Game Dev Glossary
    • Buildathons / Challenges
      • 3D Asset Buildathon (Current)
        • Frequently Asked Questions
      • Emote/Emoji Challenge (Completed)
      • Stream Challenge (Completed)
      • Custom Avatars (Completed)
      • Build : NY Challenge (Completed)
      • Sculpture Challenge (Completed)
      • Portal Hub (Completed)
      • Interact (Completed)
      • The Renaissance (Completed)
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On this page
  • $10k is up for grabs! Participate in Mona's First-Ever 3D Object Buildathon now through March 3rd.
  • What’s the Buzz About?
  • The Challenge Awaits
  • Themes to Choose From
  • Technical Specifications
  • Submission Information

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  1. General Resources
  2. Buildathons / Challenges

3D Asset Buildathon (Current)

This doc goes over the 3D Asset Buildathon details...

$10k is up for grabs! Participate in Mona's First-Ever 3D Object Buildathon now through March 3rd.

We're thrilled to announce our first Buildathon of 2024! Now through March 3rd, 2024 you’re invited to submit to our 3D Object challenge with a $10k prize pool at stake.

What’s the Buzz About?

This Buildathon is more than just a competition. It's a creative expedition into the realms of 3D design. With this buildathon, we hope to build a vibrant bank of 3D objects that will be usable in new ways inside of the Monaverse, with some upcoming launches.

The Challenge Awaits

Your mission, should you choose to accept it, is to craft a set of 3D assets in one of the following categories:

  • Modular Objects: Think paths, rocks, simple props – Must be a set of 15 or more.

  • Furniture/Props Objects: think sofas, bookshelves, chandeliers, lamp posts, mailboxes, etc. – Must be a set of 10 or more.

  • Center Piece Objects: These are your show-stoppers! Must be 1-3 objects.

Themes to Choose From

Once you've chosen a category, it's time to choose a theme. Choose from themes below guide your creations. Feel the vibe and let your creativity flow!

  • Realistic

  • Sci-Fi/Cyberpunk

  • Fantasy

  • Toon/Low-Poly

Technical Specifications

You must adhere to our technical specs to be considered for a prize.

Basic Objects
Medium Objects
Center Piece Objects

Walls, doors, windows, roof, rocks, paths, simple props, etc.

Trees, plants, simple architecture, sofas, appliances, environment assets, etc.

Sculptures, statues, giant teddy bear, etc.

15+ Objects as .glbs. 250 triangles or less per object

10+ Objects as .glbs. 1,500 triangles or less per object

1-3+ Objects as .glbs. 3,500 triangles per object

1 Material (Max)

  • One Material for opaque textures (recommended) OR one material with transparency

1 - 2 Textures (Max)

  • A single 512 x 512 Max Size diffuse texture

  • (Optional) A 512x512 normal map

  • Both should still read well if bumped down to 128 x 128 on mobile and if the normal map is removed for low end devices.

Miscellaneous

  • The alpha channel on textures could be used for other properties such as metallic or smoothness if not used for transparency.

1 Material (Max)

  • One Material for opaque textures (recommended) OR one material with transparency

1 - 2 Textures (Max)

  • A single 1024 x 1024 Max Size diffuse texture

  • (Optional) A 1024x1024 normal map

  • Both should still read well if bumped down to 256 x 256 on mobile and if the normal map is removed for low end devices.

Miscellaneous

  • The alpha channel on textures could be used for other properties such as metallic or smoothness if not used for transparency.

1-2 Materials (Max)

  • One Material for opaque textures (recommended) and/or one material with transparency

1 - 2 Textures (Max)

  • A single 2048 x 2048 Max Size diffuse texture

  • (Optional) A 2048x2048 normal map

  • Both should still read well if bumped down to 512 x 512 on mobile and if the normal map is removed for low end devices.

Miscellaneous

  • The alpha channel on textures could be used for other properties such as metallic or smoothness if not used for transparency.

Submission Information

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Last updated 1 year ago

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