Add a Custom Skybox
This section will go over changing the default Unity Skybox to an HDRI image.
A 'Skybox' is a flat 2D image applied around your Space. The result simulates the experience of being in a much larger environment.
Note: The Skybox will affect the lighting in your scene, so it is best to add this early on.
- Save it into your assets folder in your Unity build.
- Click on that file in Unity, change the 'Texture Shape > Cube' (in the inspector), and hit apply.
- Create a new material.
- Set the Shader (at the top of the inspector) to 'Skybox/Cubemap.'
- Drag your EXR file onto the Cubemap (HDR) slot in the material.
- Drag your material onto the scene's background; it should update with your Skybox!
Tip: If using the Skybox>Panoramic, uncheck "generate mipmaps" on your image texture settings.
Last modified 3mo ago