This page will cover Artifacts and how to use them.
The Artifacts scene houses objects that will be editable (to some degree) in the future. Anything that you do not want fixed in your space after minting should be under this scene. Artifacts can optionally link to external websites. This could be linked to an NFT marketplace, an existing portfolio website, a product page on an online store, wherever you like.
There are currently two types of artifacts available : Artifacts and Canvases. We will cover Canvases in the next tutorial. Canvases are better to use with media types such as Images (currently) and video (coming soon!), whereas artifacts are usually 3D Assets that can link to external websites if you want.
Artifacts are completely optional. If you do not want any artifacts/canvases, make sure to keep the Artifacts gameobject under the Artifacts scene however, otherwise an error will be thrown.
In the future, the owner of the space can take them out if they like, and add their own objects.
Artifacts are not swapped or replaced with future artifacts, so you don't need to add anything for future owners to add their objects into.
The Hierarchy for an Artifact should look like the following, Canvases are included for comparison.
Artifacts/Canvases Hierarchy example
As an example, here is the hierarchy of two artifacts under the Artifacts Gameobject.
Default Artifact examples
In the next tutorial we will look at Canvases!